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Super Mario Bros. X Customizing NPCs - Tutorial by Valtteri and h2643

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Mekar (Me) - 2014A Full Playthrougth of Boss Rush 1.5 by Dr.MekarForum Topic Link: https://www.supermariobrosx.org/forums/viewtopic.php?f=36&t. Free super mario bros x 1.5.0 download for pc download software at UpdateStar - 1,746,000 recognized programs - 5,228,000 known versions - Software News Home.

SSBU +78 ↺23 Super Smash Bros. TF2 +63 ↺17 Team Fortress 2. DBD +47 ↺4 Dead by Daylight. CS1.6 +38 ↺8 Counter-Strike 1.6. S1F +12 ↺10 Sonic The Hedgehog Forever. CS:S +14 ↺8 Counter-Strike: Source. BotW +17 ↺2 The Legend of Zelda: Breath of the Wild (WiiU). Super Mario Bros. X is a Shareware software in the category Games & Entertainment developed by Super Mario Bros. It was checked for updates 126 times by the users of our client application UpdateStar during the last month. The latest version of Super Mario Bros. X is currently unknown. It was initially added to our database on. Downloads Play Lists The complete Super Talking Time Bros 1+2 Contains both games, and the engine to run them, as well as the Patch 1.5 update (as of July 28th, 2013) Warning: Do not overwrite your current install of SMBX, as it will cause issues with other games you have.

1. Finding/creating a NPC graphic.
2. Creating an NPC Text file.
Smbx3. NPC Codes list.
1. Finding/creating a NPC graphic.
    So if you ever wanted to use custom NPCs in your SMBX levels, you probably were wondering on how to do that. Well, there are two ways: finding a graphic and creating a graphic.
    1) Finding needed graphics is easier. All you have to do is search for the graphics you need in a 'Graphic Submissions' forum section: viewforum.php?f=10
    Or download The NEW SMBX CGFX Pack, it has pretty much everything that has been made by SMBX Community members: viewtopic.php?f=10&t=29
    2) Creating your own graphics, on the other hand, is a bit more complicated. To create a graphic, Paint.NET is recomended, as it's the most user-friendly image editing tool out there. If you have a good imagination at what you want to create, you're good to go. Also recoloring can be done with this tool too.
    Read more about how to create your own graphics here:
    viewtopic.php?f=29&t=291
    or here:
    http://www.supermariobrosx.org/forums/viewtopic.php?f=35&t=10581
1.5
Smbx 1.5 download torrentDownload2. Creating an NPC Text file.
    If the NPC you created is bigger or smaller than the original SMBX NPC (or if you just want to play with NPC behaviours), then you need to create an NPC Text file. It's needed as if your customized NPC won't have its own text file, it might appear glitched in SMBX. What you need to do is:
    1) Create a text file in the graphics folder for the level and name it after the NPC (if you want to apply codes to Goomba, name the .txt file as NPC-1, for example).
    2) Add the wanted codes with their values on their own lines. For example, let's customize a Goomba:

      Code: Select all

      playerblocktop=0
      nofireball=1
      jumphurt=1
      score=6

    The player would be able to walk on the Goomba, the Goomba would be invulnerable to fireballs, the Player would get hurt on top of it and the Goomba would add 1000 points to the player's total points when killed.
    3) Remember to add your new text file into the level folder (if you don't have a level folder, then create a new folder, name it after the level name (for example if your level name is 'levelname.lvl', then name your level folder like 'levelname', without quotes) and put your custom NPC graphics and your new text file in the folder).

3. NPC Codes list.

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    Here's the list of possible NPC codes. When applying 1 or 0, 1 means yes and 0 means no.
    Graphical codes:
      gfxoffsetx=[+/- numbers] (moves the graphic in the x direction (left or right))
      gfxoffsety=[+/- numbers] (moves the graphic in the y direction (up or down))
      width=[+ numbers] (NPC's width)
      height=[+ numbers] (NPC's height)
      gfxwidth=[+ numbers] (graphic's width)
      gfxheight=[+ numbers] (graphic's height)
      frames=[+ number] (sets the number of frames the NPC should have)
      framespeed=# - how fast the NPC animates (0-7 are eighths of the default speed, 8 is the default speed and 9 and bigger are the default speeds multiplied**)
      framestyle=[0,1,2] (names the style the frames should switch***)

    Player Interaction codes:
      score=[0-13] (score you get by killing the NPC: none, 10, 100, 200, 400, 800, 1000, 2000, 4000, 8000, 1up, 2up, 3up and 5up)
      playerblock=[1,0] (makes NPCs act like blocks to the players)
      playerblocktop=[1,0] (makes the player able to stand on the NPC)
      grabside=[1,0] (gives the player the ability to grab NPCs from the side)
      grabtop=[1,0] (gives Mario the ability to grab NPC's like shy guys)
      jumphurt=[1,0] (if set to 1, the player gets hit from landing on the enemy)
      nohurt=[1,0] (if true, the NPC doesn't hurt you)
      noyoshi=[1,0] (if true, Yoshi can't eat the NPC)
      nofireball=[1,0] (if true, the NPC can't be killed by fireballs)
      noiceball=[1,0] (if true, enemy can't freeze when an ice ball touches it)

    World Interaction codes:
      npcblock=[1,0] (makes the NPC act like a block to other NPCs)
      npcblocktop=[1,0] (makes NPCs able to stand on the NPC)
      noblockcollision=[1,0] (if true, the NPC doesn't interact with blocks)
      cliffturn=[1,0] (if true, enemy turn on a cliff)
      foreground=[1,0] (if true, the NPC is in front of everything)
      speed=[+/- numbers] - how fast the NPC moves (the number is what the speed is multiplied by: 0 = no speed, 1 = default, 2 = twice as fast as default, 3 = thrice as fast etc.* Negative values make it move backwards)
      nogravity=[1,0] (if true, the NPC walks in the air)

    *Speed value clarification:
    Spoiler
        speed=0 - the NPC stands still. If the player is able to stand on this NPC (playerblocktop=1), the NPC acts like a conveyor belt to the player (and other NPCs).
        speed=1 - does no change to the NPCs speed. It's like multiplying the speed by 1 which does nothing if you know maths at all.
        speed=2 - makes the NPC twice as fast as the original speed.
        speed=3 - makes the NPC thrice as fast as the original speed (and so on).

      So, basically, the value you put to the speed= code is the number that the speed is multiplied by.

    Also, some people like to use decimals (e.g. 1.5) in the speed= NPC code, because without them you can't change the NPCs speed to other than 200%, 300%, 400% etc. and, what's more important, you can't make the NPC slower. E.g. with the value 0.5 you can make the NPC two times slower, and with 1.5 you can make the NPCs speed one and half times higher. Decimals work on some people, but on a good portion of people, they make the level crash on load.
    So, do not use decimals in NPC codes. It causes crashing on some people. Thank you.

    **Frame speed value clarification:
    Spoiler
        framespeed=1 - eight times faster than the original frame speed.
        framespeed=2 - four times faster than the original speed.
        ...
        framespeed=4 - two times faster than the original speed.
        ...
        framespeed=8 - normal. No changes to the framespeed.
        ...
        framespeed=16 - half as fast as the original framespeed.

      So, if you're good at maths, you can see that the framespeed= values are eights of the original frame frequencies. 1 makes it 8 times faster, 8 does nothing and 16 makes it twice as slow. So, in percentage, the values would go like this:
        framespeed=1 - 800%
        framespeed=2 - 400%
        framespeed=3 - 267% (rounded)
        framespeed=4 - 200%
        framespeed=5 - 160%
        framespeed=6 - 133% (rounded)
        framespeed=7 - 114% (rounded)
        framespeed=8 - 100%
        framespeed=9 - 89% (rounded)
        framespeed=10 - 80%
        framespeed=11 - 73% (rounded)
        framespeed=12 - 67% (rounded)
        framespeed=13 - 62% (rounded)
        framespeed=14 - 57% (rounded)
        framespeed=15 - 53% (rounded)
        framespeed=16 - 50%

    ***Framestyle number meanings:
    Spoiler
      framestyle=0 - acts like a goomba, means, both left and right movement use the same sprite.
      framestyle=1 - the NPC have sprites for both left and right, the first half of the sprite sheet is for left movement, the later half is for the right movement.
      framestyle=2 - NPC has both left and right movement, and upside down movement for when the NPC is grabbed (such as the SMB2 enemies).

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Have any questions? Ask them here.Please don't use my level patcher anymore, there are a better patcher with more feature here : viewtopic.php?f=66&t=1723

Smbx 1.5 Download Pc

old
SMBX Level Patcher v1.5 !

SMBX Level Patcher is a utility to create a level patch which can be apply on the other levels.
The level patch take every elements in a level file except the default layers and default events, the players positions and the section's informations.
What's the interest ?
You can install custom npcs with text file in your level easily, even for the custom graphics and musics.
But if you want to install a public complex system with scripts, events, variables and layers, or with custom blocks and backgrounds, it's more difficult.
This is why I programmed this program with Batch, you can install them easily in your level instead to follow an explanation to create variable or set some information in event manually.
How to use it ?
You have two programs :
- 'SMBX Level Patcher V1,5' to create level patch since a existing level.
- 'SMBX Level Patch Apply V1,5' to apply a patch in a level.
In those two programs, place your level and patch file in the program.
To example, if you want to apply a patch in yourlevel.lvl, place your level in the software and press enter.
Once the patch created, you get the .slp file. (SLP means SMBX Level Patch)
Don't forget !
- SMBX Level Patcher takes only the elements inside the level file, so it doesn't take the custom graphics, musics, or npc text files.
- SMBX Level Patcher takes ALL elements (except the default layers and default events, the players positions and the section's informations.) so if you don't want block in your patch, remove them in your level to example.
- SMBX Level Patcher doesn't take default layers and events.
- SMBX Level Patcher doesn't take the crypted level.
- SMBX Level Patcher works only in SMBX 38A level.
Screenshots.
Spoiler

Download Link :https://www.mediafire.com/?lwbtknf84e57sdo
Update !
The version 1.5 is an enhancement of the software, you can save patch file anywhere, plus, once the patch created or patched, SMBX Level Patcher ask you if you want create/apply another patch.